PABLO EMMANUEL DE LEO
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Skills
Production (Shotgun, Cgwire api, Google Api,Python,Unreal Engine, Unity)
Character FX, Rigging TD (Maya, Max, Cinema, Anime Studio Pro, Spine,Unreal Engine, Unity).
Modeler / Illuminator (Maya, Max, Mudbox, Zbrush, Speedtree, Marvelous Designer).
Simulation (Marvelous Designer, Speedtree,xgen,RealFlow,Bifrost).
Artist / Shading (Substance Painter, Substance Designer, PBR, Adobe Suit, Zbrush, Mudbox).
Animator (Maya, Max, Spine, Anime Studio Pro).
Edition (Nuke, After Effect).
Game Artist / Archviz (Unreal Engine, Unity).
Programmer ( Python, C  , Front-end Developer, App Developer, Screen scraping, Web mining,Unreal ) .
Pipeline TD (Maya, Max, Python, PyMel,PyQT, Pyside, etc).
Neural Network (Tensorflow, NumPy, Matplotlib, Requests, Scrapy, Pandas).​
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Leader & Director
Determined, motivating, good communicator when explaining the task

Ability to integrate an existing pipeline or create Them.
Knowing the production process in all stages.
Excellent attention in detail
Very good predisposition to teach and support colleagues
Encourage the development of optimizing time with a balance of high graphic quality.
Good knowledge of programming in 3D productions
Ethics for work and positive attributes in challenging situations
Effective ways to distribute and manage production times.
Thanks to my experiences and studies I can work together with other departments constantly.
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