"What I love most in life is solving technical and non-technical problems."
Production (Shotgun API, Cgwire API, Slack, Perforce, Jira, Figma, Github, Google API, Python, Discord)
Character FX, Rigging TD ( Maya, Max, Cinema, Anime Studio Pro, Spine, Unreal Engine, Unity).
Modeler / Illuminator ( Maya, Max, Mudbox, Zbrush, Speedtree, Marvelous Designer ).
Simulation ( Unreal, Marvelous Designer, Speedtree, Heir Maya Xgen, RealFlow, Maya Bifrost, EmberGen).
Artist / Shading ( Substance Painter, Substance Designer, PBR, Adobe Suit, Zbrush, Mudbox, Unreal,Unity).
Animator ( Maya, Max, Spine, Anime Studio Pro ).
Edition ( Nuke ).
Game Artist / Archviz ( Unreal Engine, Unity ).
Programmer ( Python, C++, Front-end Developer, App Developer, Screen scraping, Web mining, Unreal Blueprint ).
Pipeline TD (Maya, Max, Python, PyMel, PyQT, Pyside, Unreal, USD ).
AI Solutions & Automation (OpenAI API, Gemini API, OpenCV, NumPy, Matplotlib, Requests, Scrapy, Pandas ).
Backend Architecture & Massive Scale Pipelines: Engineer custom backends and proprietary APIs, integrating the latest market technologies to seamlessly interconnect DCCs with project management software. Architect highly scalable pipelines capable of generating and optimizing massive-scale productions.
Department Supervision & R&D: Direct technical art and rigging departments, leading the R&D of complex deformation systems and Facial Action Coding Systems (FACS) for high-end cinematic and real-time productions.
AI Strategy & Agnostic Technologies: Direct the implementation of AI solutions (OpenAI, Gemini) across all studio projects, engineering software-agnostic tools that dynamically adapt to the unique demands and scale of any production.
Next-Gen Workflows (USD & Real-Time): Lead the transition to Universal Scene Description (USD) and real-time rendering pipelines (Unreal Engine, Unity), setting the technical standards for cross-departmental asset flow.
Core Engineering Leadership: Guide technical teams through complex problem-solving in 3D geometry, algorithm design, and procedural workflows for heavy physical simulations.
Executive Cross-Disciplinary Leadership: Bridge the gap between executive vision, Art, and Engineering. Align technical infrastructure with creative goals to guarantee delivery on critical studio milestones.
Backend Architecture & Massive Scale Pipelines: Engineer custom backends and proprietary APIs, integrating the latest market technologies to seamlessly interconnect DCCs with project management software. Architect highly scalable pipelines capable of generating and optimizing massive-scale productions.
Department Supervision & R&D: Direct technical art and rigging departments, leading the R&D of complex deformation systems and Facial Action Coding Systems (FACS) for high-end cinematic and real-time productions.
AI Strategy & Agnostic Technologies: Direct the implementation of AI solutions (OpenAI, Gemini) across all studio projects, engineering software-agnostic tools that dynamically adapt to the unique demands and scale of any production.
Next-Gen Workflows (USD & Real-Time): Lead the transition to Universal Scene Description (USD) and real-time rendering pipelines (Unreal Engine, Unity), setting the technical standards for cross-departmental asset flow.
Core Engineering Leadership: Guide technical teams through complex problem-solving in 3D geometry, algorithm design, and procedural workflows for heavy physical simulations.
Executive Cross-Disciplinary Leadership: Bridge the gap between executive vision, Art, and Engineering. Align technical infrastructure with creative goals to guarantee delivery on critical studio milestones.
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