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PABLO EMMANUEL DE LEO Technical Supervisor • Senior Tech Artist • Pipeline TD • AI-Driven Automation • Programmer
Pablo Emmanuel De Leo
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"20+ years engineering AAA character rigs, Unreal Engine 5 systems, and AI-driven automation pipelines."

AAA Real-Time Rigs & Character Systems

Advanced FACS facial deformation, modular MetaHuman architectures, dynamic Blueprints, Control Rig, and physics simulation across Unreal Engine 5 and Maya.

Explore AAA Projects

AI-Driven Pipelines & OpenUSD Infrastructure

Engineering autonomous AI agent workflows (Gemini, OpenAI), Computer Vision with OpenCV/TensorFlow, custom Maya SDK/PySide tools, and scalable OpenUSD studio interconnectivity.

View Technical Arsenal

Trusted by Studios & Global Brands

Warner Bros. Games
TT Games
Microsoft HoloLens
Disney Junior (Nivis)
Big Time Studios
Catmandu
2Veinte
Váscolo
Telefónica
HERO'S JOURNEY MAP

Career Milestones

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Capabilities & Strategic Leadership

Skills & Expertise

Core technical toolsets, production automation frameworks, and high-level studio architectural supervision.

Hands-on Stack

Technical Arsenal

Production & Pipeline Architecture

ShotGrid / Shotgun API OpenUSD Docker Git / GitHub

Pipeline TD & Core Engineering

Python Maya SDK (C++ / OpenMaya) PySide6 / PyQt C++ Unreal Blueprints

AI-Driven & Autonomous Systems

Agentic AI Workflows Gemini API OpenAI API Multi-Agent Systems OpenCV (Vision)

Character FX, Rigging & Real-Time

Maya (Lead Rigging) FACS Facial Rigging Unreal Engine 5 UE5 Control Rig

Simulation & Physics

Unreal Engine Physics Marvelous Designer Maya XGen (Grooming) EmberGen

Shading, LookDev & Post-Production

Substance 3D Painter PBR Shading Nuke Color Management (ACES)
Strategic Pillars

Areas of Expertise

Backend Architecture & Massive Scale Pipelines

Custom backends, proprietary APIs, and scalable pipelines interconnecting DCCs with studio project management.

Engineer custom backends and proprietary APIs, integrating the latest market technologies to seamlessly interconnect DCCs with project management software. Architect highly scalable pipelines capable of generating and optimizing massive-scale productions.

Department Supervision & R&D

Directing technical art and rigging departments; leading R&D in advanced deformation and FACS facial systems.

Direct technical art and rigging departments, leading the R&D of complex deformation systems and Facial Action Coding Systems (FACS) for high-end cinematic and real-time productions.

AI Strategy & Agnostic Technologies

Directing studio AI adoption (OpenAI, Gemini, Copilots) with software-agnostic automation frameworks.

Direct the implementation of AI solutions (OpenAI, Gemini) across studio projects, engineering software-agnostic tools that dynamically adapt to the unique demands and scale of any production.

Next-Gen Workflows (USD & Real-Time)

Spearheading Universal Scene Description (USD) transitions and real-time rendering pipelines (Unreal Engine, Unity).

Lead the transition to Universal Scene Description (USD) and real-time rendering pipelines (Unreal Engine, Unity), setting the technical standards for cross-departmental asset flow.

Core Engineering Leadership

Mentoring engineering teams in 3D geometry algorithms, procedural toolkits, and heavy physical simulations.

Guide technical teams through complex problem-solving in 3D geometry, algorithm design, and procedural workflows for heavy physical simulations.

Executive Cross-Disciplinary Leadership

Bridging executive vision, art direction, and engineering to guarantee critical studio delivery milestones.

Bridge the gap between executive vision, Art, and Engineering. Align technical infrastructure with creative goals to guarantee delivery on critical studio milestones.

Portfolio

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Mentorship & Talks

Forming the next generation of Technical Directors, Riggers and 3D Artists with proven production methodologies.

Keynotes & Masterclasses

Keynote speaker addressing 1,100+ attendees at TESCHI (México) and instructor of intensive character rigging and 3D pipeline workshops.

View Keynote on LinkedIn

Advanced Rigging Mentorship

Private Tutor at ANIMUM Creativity Advanced School, mentoring master's degree students in advanced character rigging, Python automation, and Maya / 3ds Max pipelines.

View Mentorship on LinkedIn

Technical Training & Advisory

Technical consultant at Váscolo and other production studios, delivering specialized training in Python pipeline architecture, DCC toolsets, and production automation.

Inquire Advisory

Get In Touch

Interested in discussing studio pipeline architecture, technical supervision, advisory or partnerships?