"20+ years engineering AAA character rigs, Unreal Engine 5 systems, and AI-driven automation pipelines."
Advanced FACS facial deformation, modular MetaHuman architectures, dynamic Blueprints, Control Rig, and physics simulation across Unreal Engine 5 and Maya.
Explore AAA ProjectsEngineering autonomous AI agent workflows (Gemini, OpenAI), Computer Vision with OpenCV/TensorFlow, custom Maya SDK/PySide tools, and scalable OpenUSD studio interconnectivity.
View Technical ArsenalCore technical toolsets, production automation frameworks, and high-level studio architectural supervision.
Custom backends, proprietary APIs, and scalable pipelines interconnecting DCCs with studio project management.
Directing technical art and rigging departments; leading R&D in advanced deformation and FACS facial systems.
Directing studio AI adoption (OpenAI, Gemini, Copilots) with software-agnostic automation frameworks.
Spearheading Universal Scene Description (USD) transitions and real-time rendering pipelines (Unreal Engine, Unity).
Mentoring engineering teams in 3D geometry algorithms, procedural toolkits, and heavy physical simulations.
Bridging executive vision, art direction, and engineering to guarantee critical studio delivery milestones.
Forming the next generation of Technical Directors, Riggers and 3D Artists with proven production methodologies.
Keynote speaker addressing 1,100+ attendees at TESCHI (México) and instructor of intensive character rigging and 3D pipeline workshops.
View Keynote on LinkedInPrivate Tutor at ANIMUM Creativity Advanced School, mentoring master's degree students in advanced character rigging, Python automation, and Maya / 3ds Max pipelines.
View Mentorship on LinkedInTechnical consultant at Váscolo and other production studios, delivering specialized training in Python pipeline architecture, DCC toolsets, and production automation.
Inquire AdvisoryInterested in discussing studio pipeline architecture, technical supervision, advisory or partnerships?